

As soon as all three are trained, group them with your scout and send them to the enemy's base to harass villagers.

Have the villager drop off the gold at your TC as soon as it is collected. Send villager (15) to collect 10 gold from the nearby mine.Send new villagers (18, 19, 20) to harvest sheep and boar.Ensure you remain close to the gold deposit. Send villager (15) to build a barracks next to the house just built.Send new villagers (16, 17) to gather berries.Send new villager (15) to build a house near a gold deposit at the front of your base.Knowing the position of enemy resources and gathering points is crucial. Consider sending your scout away from your base to find the enemy.Aim to send the villager out to lure when the previous boar has about one-third meat left depending on proximity. Send a villager currently harvesting boar to lure the next boar back to the TC.When in range, order the villagers harvesting sheep to attack the boar to bring it down as quickly as possible. Attack boar with villager (11) once then retreat to your TC.Send new villagers (13, 14) to collect berries.Send new villager (12) to build a mill next to berries.Walls aren't the only structures that can delay invading armies. Think defensively when placing new buildings. Try building it near a boar or other wild animal since you will use the same villager to lure the animal back to your TC. Send new villager (11) to build a house.Send new villagers (8, 9, 10) to chop wood at the lumber camp.Toward the back of your base is preferred but not always possible. Send new villager (7) to build a lumber camp on a large stand of trees.Keep adding new villagers to the TC queue to ensure there's no downtime. Send two new villagers (5, 6) to harvest sheep.Try to always harvest one animal at a time to avoid wasting food due to carcass decay Send villagers (1, 2, 3) to harvest sheep once houses are built.The new villager (4) created should begin harvesting sheep under the TC.Send the other villager (3) to build a separate house.Remember to save room for farms around your TC. Send two villagers (1, 2) to build one House.Immediately send any found sheep to your TC. Your scout should be on the move, searching out domesticated animals (like sheep) and wild animals (like boars) near your TC.Immediately queue up as many villagers as possible in your Town Center (TC).I will also ignore individual civilization bonuses (like extra starting gold or food) to make it better suited to all playstyles. Most civilizations begin a match with three villagers and a scout, which I will focus on here. Since I've already written an Age of Empires 2: Definitive Edition Fast Castle strategy guide, I will focus on a Drush into archers with the following build order. Two common exit strategies will take your Drush into archers or into a standard Fast Castle. The Drush is best paired with mid- and late-game strategies it alone will not win a game unless your opponent is seriously underprepared. I will focus here on a Drush that will have militia harassing your enemy at around the 10-minute mark of the match. Like any good Age of Empires 2 strategy, there are multiple ways to pull it off depending on the game's current meta-state.
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How to Drush in Age of Empires 2: Definitive Edition However, all civilizations can pull off the Drush to some extent. Some civilizations are better geared for a Drush, including those with extra food and gold bonuses (Lithuanians, Aztecs) or those with cheaper infantry (Goths).

An Age of Empires 2 match is generally a number of small opportunities that, when seized, grow into a victory.

On the other hand, if the opposing civilization is strong with archers, crippling their wood and gold economy as they head into Feudal Age is paramount. Harassing their foragers, hunters, and even farmers (if they're not too close to the Town Center) will cause food shortages. If your opponent is playing as a civilization with strong cavalry, it's natural to assume they will attempt to hit you with fast-moving Scout cavalry as soon as Feudal Age is reached.
